
The second half of TMNT is your now-standard video game-style CGI action with a simple "good guys stop bad buys" conflict - and it all looks good, even if it isn't that engaging or fun. To be fair, there is a sense that early on the script was meant to build toward more intricate threads of character and thematic development but once the fists start flying around the middle of the second act, the film settles into a hollow progression of point-to-point action set pieces tinged with juvenile humor, leaving all that early potential for rich story behind.

And when you incorporate the hokey, cartoonish dialogue that permeates much of the script, it becomes apparent that TMNT's weak point is on paper, more so than film.
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Even the 1990 TMNT live-action movie found a way to incorporate a more serious story about family into its whacky ninja turtle hijinks - with a more restrictive rating, to boot (PG, as opposed to the "edgier" PG-13 version we have now). Granted, this is a movie aimed at a younger crowd with no high-brow or intellectual illusions about its far-out premise but in the age of Pixar and movies like Frozen or Super 8, it's a cop-out to claim that juvenile-minded films can't have thematic or emotional weight. However, while the mythos, irreverence, humor, fun (and even some of the original satire) of TMNT may have been successfully translated from the source material to this movie, the actual narrative arc of the film is paper-thin and lacks any depth at all on both the character and thematic levels. In fact, for those worried that this movie is inauthentic, it's ironically the opposite: this film is heavy with authenticity and reverence for the source material, there's just so many versions of said material that only true experts will be able to recognize it all. Together, the trio re-imagine TMNT lore in a way that hardcore fans will recognize as a composite of various pieces plucked from the TV, movie and comic book adaptations that have existed over the years. Script credits go to Josh Appelbaum and André Nemec ( Mission: Impossible 4), along with Evan Daugherty ( Snow White and the Huntsman). 3D isn't a must in this case, but for those who want to invest, several key action sequences in the film will be worth your while. "Purists" can complain about nostrils all the want, but Liebesman and his army of digital effects artists do pull off the impossible and create four mutant creatures that feel both authentic and believable enough in a real-world setting, and (thanks to some soulful infusion from mo-cap actors) capture the personalities of the four turtles in iconic yet modernized fashion. The actual visual effects are pretty polished as well - most notably in the motion-capture characters of the four ninja turtles. It does, at times, feel like a mishmash of stylistic ideas - but overall, this is probably the best blockbuster film the director has crafted - and his love for the TMNT brand is apparent in both the presentation of the material, and the many visual odes and Easter eggs to various iterations of the franchise (both on the page as well as the big and small screens). There is much borrowing from and/or homage to recent superhero films and genre blockbusters (the Nolan Batman Trilogy and Michael Bay Transformers franchise, most notably), which are then combined with Liebesman's signature close-up frenetic action framing. On a directorial front, TMNT is a composite of filmmaking styles. The final product - by way of Bat tle Los Angeles and Wrath of the Titans director Jonathan Liebesman - is just that: "product." But while it may be a shallow popcorn movie experience, it's also not the disaster that many were expecting - and even succeeds in its most important goal: selling us on the zany, bantering, butt-kicking mutant, turtle, ninja teenagers.

A beloved and iconic franchise stretching from the 1980s into present day, Teenage Mutant Ninja Turtles returns to the big screen riding a wave of fan nostalgia.
